![]() ![]() Most of the weapons are found over the course of the game, but some are kept locked up in a shop, bought with clumps of ore hidden throughout the levels. Also the pistol is surprisingly good it’s capable of single shot and burst fire modes, lets you aim down the sights and does pretty decent damage, making it useful for up to medium range all the way to the end of the game. The guns feel weighty and satisfying to use, particularly the shotgun (which is always important in an FPS) and the plasma rifle, which I quickly fell back on as a favourite. The weapons mimic some of Doom’s, namely the shotgun, chaingun and plasma rifle, but ups the ante with alternate firing modes and a super shotgun with twice as many barrels as the iconic Doom version. ![]() Personally I don’t have a problem with this, partly because the whole game is obviously an homage, but primarily because while they aren’t as interesting to look at, it’s clear at a glance what every enemy in the game is and, once you’ve fought them already, how to deal with them. The last level even features what seemed a lot like three cyberdemons, and one of the minibosses reminded me of the Makyr from Doom Eternal. The Doom influence is most clear in its enemy design, which has a lot of crossover armed and unarmed zombies, pinkies, imps, cacodemons, pain elementals and lost souls they’re all here. It makes one major change in that it includes reload animations as an extra layer of challenge in that they need to be timed during combat lest you leave yourself vulnerable. It has free aim, but has a similar impact, heft and splatter to its combat. So I said it takes a lot of inspiration from one old-school shooter in particular, and that’s Doom. Still, as an excuse to travel across multiple alien dimensions shooting things into paste, it works well enough. The Xbone version does still say it’s in Game Preview, but the game is out, and as far as I know that label no longer applies and the version I played is the full release. Unfortunately this approach to plot means the game ends suddenly and anticlimactically with a text box. It takes you through a variety of locales, most interestingly a huge acid processing plant, a space station and a sprint across a row of platforms on the surface of the ocean, often accompanied by pounding rain. Rebuilt as a cyborg killing machine called The Vessel, you decide to interrupt an on-going war between the forces of “Chaos” and “Prodeus” by jumping into the middle of it and slaughtering them all with heavy weaponry. ![]() You are an unnamed person who crash lands in an alien dimension and is killed by a security system when it detects an “Organic”. As you might imagine from a game with that description, its story is really just an excuse to shoot things. It’s touted as an old-school FPS that takes advantage of modern graphical technology, and it clearly has one old-school FPS in particular on its mind, but more on that in a minute. ![]() Anyway it turned out to be on Gamepass, so I thought I’d check it out. “James,” you cry, “surely that’s PowerWash Simulator?” Oh my sweet summer child, they mean wet with blood! Gallons of the stuff, give them all that they can drink and it will never be enough. ProDeus caught my eye when I saw it referred to as “The wettest FPS”. ![]()
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